And then, suddenly, here is the explosion of so-called smartphones, and now tablets. Both require subtly different ways of interaction, which means designing a user interface intended for a 1024x768 screen is likely to cause usability issues for those using smartphones and tablets. In some ways, developers were forewarned: portable devices that browse the web have been available for a while now, and anyone who used, say, a stylus-based user interface like a Nokia 800 knew that there were going to be big problems if and when we moved away from mice.
So suddenly we're at a stage where developers really do have to design their applications to run on multiple platforms - not similar platforms that merely differ in terms of how you write to a file, or receive a button down event from the user, but platforms that work in such radically different ways a developer has to think about designing entirely different user interfaces for each.
Is this a step back? I don't think so, we've been down this route before, when the great migration of text-based user interfaces to WIMP (Windows, Icons, Mice, Pointers) in the mid-eighties. The difference then was that the latter actually won out, whereas I have no idea whether future user experiences will converge on a single type in the near future.
It's nice, however, to finally see some excitement in the computing world after decades of stagnation.
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